

But a good community helps make a good game (or even a great one) into a more memorable place for a time. Games like Ship of Heroes and Pantheon are certainly making community a real pillar of their design.Įliot Lefebvre Eliot_Lefebvre): A community is never a reason why an MMO is good or not the game is the game on its own. I will totally bow to my colleagues and roll with community, though. And that’s without even mentioning throwback MMOs like Pantheon. It’s really hard to argue against the idea that nostalgia was a big trend for the genre this year, from Guild Wars 2 to Elder Scrolls Online to World of Warcraft – even the EverQuest franchise got throwback expansions this year. The genre feels like it’s maturing a lot this year, and more studios are viewing their games as long term prospects.īrianna Royce nbrianna): I was on the fence about this, but Andrew put nostalgia into perspective for me. More devs are communicating with players, there seems to be more openness and transparency, and even companies like Blizzard are listening to fans on issues like the Vanilla server.

Brendan Drain nyphur): Treating games as communities. It feels as if there’s a stronger focus this year on studios maintaining communities rather than trying to grow fast at the expense of all else. I prefer horizontal leveling, so this is one step closer to that. Alliance chestnut will pay off in 2018. Runner up: Content scaling. Andrew Ross dengarsw): Nostalgia with substance! Guild Wars 2’s appeal to Nightfall veterans combined with shiny mounts with unique features, Elder Scrolls Online’s appeal to Morrowind fans with the war bear, er, warden class, Pokemon Go’s Generation 1 and 2 legendary ‘mon finally added to the game through the new raid feature (when it works)… I just hope for fans’ sake that World of Warcraft (again) trying to focus on the old Horde vs.

THE FOCUS ON MMO COMMUNITY & DEV COMMUNICATION
